

Its second ability, which removes three loyalty counters, just returns two lands from your graveyard to the battlefield. That’s very resilient and helps to protect it from damage-based removal that you otherwise would be worried about. This is an excellent ability not only because it’s nearly always useful but also because it sets your commander to seven loyalty the turn it comes in. Its first ability is a card advantage engine that lets you discard a card to draw one, or two if you discarded a land card.

Your commander today is Lord Windgrace, a planeswalker commander for that enters with five loyalty counters and revolves completely around lands. This is because of the prevalence of land-getting cards in green less than black having any inherent downside. The deck also leans heavily on the green and red cards in the list with only 13 total cards with black pips compared to the 40 green. There are a few often game-winning combos, some infinite combos, original dual lands, and other table-killing outlets for you to win through. I’ve opted to go down the high-power route because I believe it’s much easier for amateur/average players to tune a deck and its price down than up. The deck has an ultra-high price point of around $3,000 which can luckily be chopped down to the mid hundreds with the right cuts. The list I have for you here is a high-power version that spares no expense in its quest to blow your enemies out of the water.
